World's Largest Dungeon

Death in the darkness

Upon arriving at the fountain, the party was immediately attacked by Bragdor, who was set to guard the fountain by Orghar. Though Thokk tried to dissuade the ogre from attacking, explaining that the heroes were allies and that Orghar had been slain, Bragdor would have none of it, certain that the party had killed the orc leader in his sleep. At this point a lantern archon flew into the room and attempted to stop Bragdor by explaining the circumstances of Orghar’s death, but unfortunately this information was less than pacifying.

Bragdor was quickly put down by a sleep spell from Kremlin, and the party tied him up. Though he burst the ropes upon awakening, he seemed subdued by the knowledge that the gnome could put him to sleep, and was no longer interested in fighting. At this point the lantern archon introduced itself as “the curator” and explained that it had been given the task of knowing all that occured in its region of the dungeon. When asked to explain, he told the party the following:

“Millennia ago we celestials built a great dungeon. Within it, we erected mammoth walls, locks, doors, and traps. It was a dungeon larger than any ever known, larger than any that would ever be known. Within it, we celestials imprisoned hellish undead, demonic beasts, and fiendish monstrosities. It was a perfect construction. Before the first dwarf would ever be born to sculpt stone, angels and celestials carved a work of art that no one would ever see. Perfect in every detail, it would stand inviolate for all time. Of course, it was never determined precisely why the gods would order these demons and devils imprisoned, rather than destroyed. In my limited knowledge of scholarly thought on the matter, I believe theories tend to fall either into the realm of the gods being too merciful to slaughter even such horrid creatures, or that the gods were unable to do so. How they could imprison them but not have the power to kill them is…but I digress. Centuries passed, and the tomb stood unchanged. The champions who protected humanity—and others of course—from the liches and hezrou and pit fiends stood valiant guard, ready to spend eternity in honor of the gods. No one is sure how much time passed. My own estimates place this as four-hundred-and-eighty-two-thousand-nine-hundred-and-sixty-five years since the creation of this dungeon, but my timekeeping is not perfect. In any event, an earthquake of unforeseeable proportions cracked the foundation of the dungeon. I am uncertain of the extent of the damage, as my own region is largely structurally intact, but I know that it was greater elsewhere in the dungeon. More recently a creature by the name of Longtail entered the dungeon, leading a horde of evil humanoids behind him. Longtail was for some reason under the assumption that releasing the beasts which had been sealed up in the chapel would allow him to control them, and that was his goal as he entered the dungeon. He left his followers near the entrance, having lured them here with false promises of gold. When no gold was found, the horde split down the middle, with the orcs, at the time led by Orghar, assuming that the kobolds and troglodytes had discovered the treasure and were hoarding it, and the kobolds, then led by Borryn, and troglodytes, led by Yrkak, believing the same of the orcs. Just when the in-fighting threatened to wipe out both groups, Longtail succeeded in releasing the fiendish beasts from beyond the portal, and they now inhabit the entire region.”

Further questioning of the curator revealed that there may be unintended exits in the dungeon, through which monsters may have left, or entered, but that the only intended exit is at the far end of the dungeon, and apparently guarded by a titan named Barcellus, as well as that there had been a duergar empire in this area some time ago. The duergar empire was apparently responsible for the skeletal menagerie and the cursed throne room, and The Curator also explained that the red gems Kremlin pried from the throne were cursed by the spirits of slaves which were tortured in that room. Kremlin promptly handed his remaining gem over to Thokk. The Curator seemed to have a certain amount of difficulty remembering the details of the duergar empire, and it is possible that his memory has eroded somewhat over the milennia.

With the fountain secured and their water supplies replenished, the alliance set out in search of the kobolds’ camp, having heard from The Curator that the kobolds had taken up a temporary camp after the fighting, as had the orcs, which explained the absence of any kobolds at the place Thokk had led them. They wandered for some time until they came to the nexus, at which point Kremlin decided they try the far exit, which led to a room full of a number of oversized darkmantles. In the ensuing fight, Sud and Sobak, two of Thokk’s men, died, and another, Srozug, demonstrated himself as a warrior not to be trifled with. Hazim, trapped in the darkness after the orcs retreated, was killed, and Kremlin nearly so.

It was only when Misty, who had retreated with Cygoponi out of the magical darkness, offered the orcs some gold and trinkets did they return to the fray to retrieve the wounded. They brought back two limp bodies, and Kremlin would have been left for dead if not for the keen eyes of Gak, who saw him breathing and immediately administered first aid.

Pressing on, the party found some more fiendish darkmantles who fled at their approach.

Several hallways later, the party heard the muffled sounds of a terrible battle not far away. Kremlin decided to check on the noise, and shortly found himself peeking in on a battle between a terrible monstrosity (some fiendish cross between a bear and an owl) and a dozen darkmantles. The battle was incredibly one-sided, and most of the darkmantles were already dead. The creature heard him approach, however, and immediately turned upon him with a shriek. Crying out that the others should run, Kremlin fled, but was quickly overtaken by the monster, which struck him down. The others began to flee, but it became apparent that Misty would not escape, burdened as she was with her armor, and she turned to fight. Thokk and his men aided her, and after the monster was finally slain, Thokk demanded that Misty relinquish Orghar’s Battleaxe, which she reluctantly did.

The alliance returned to the orc encampment to lick their wounds, and promptly discovered a pair of men there. One was a halfling with glowing red eyes and the other was a masked goblin dressed in black. Neither of them had a particularly friendly attitude, but the goblin was particularly vitriolic. Apparently they were assassins who had been hired to kill Longtail by a village which his army had despoiled on its way to the dungeon. The party learned that there is a 10,000 gold reward for the rat-man’s head in a town some 10 miles to the south of the dungeon’s entrance.

Ending Stats:
Day: 11
Location: orc encampment



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