World's Largest Dungeon

The Adventure Begins

Entering an unknown cave, the heroes, Misty, Qa’kanim, Cygoponi, and Hazim discovered a pair of massive iron doors. Beyond the doors was a pool of darkness blacker than the darkest midnight, and even with their torchlight they could make out nothing of what lay beyond. An arm was tentatively placed through the pool of darkness, and when it became apparent that it could not be removed, the party ventured forth.

Finding themselves in a large, cavernous room, the party was startled by coughing sounds to the north, and moved to investigate. They quickly found a small group of injured orcs sitting in the corner, awaiting death. The growled and jeered at the party, but made no move to fight. After the treant determined it would be too much effort to drag them along, the party moved on.

Skipping the first door they came across (which was trapped) the party instead went through another door leading in the same direction. This room was littered with bodies, and apparently served as a dumping ground for dead kobolds and troglodytes. Following a secret door, the heroes found themselves in a storage room, apparently long abandoned. It contained a large number of crates and moldy sacks. Careful not to touch anything for fear of releasing spores (Qa’kanim was very adamant about the dangers of mold and rot) the party headed north into another storage room, this one nearly full to bursting with rotting contents.

Following the oddly shaped room’s twists and turns, the party was caught unawares by a magical acid trap which hit Qa’kanim in the back, after which it was made clear to Misty that she should be constantly on the lookout for traps, rather than simply checking doors. The group grabbed a mass of damp (but mold-free) rope and then headed back to the room just past the secret door, where they headed south, right into the burning hands trap they had previously avoided.

Returning to the first room, they found that the orcs had apparently been murdered in their absence: mysteriously strangled. Qa’kanim said a prayer and commended their souls to the Oak Father before the party moved on, this time heading east.

First they encountered the corpse of an orc warrior, his hand outstretched towards the door they had just come from. Examining him revealed a number of strange marks on his body: larger holes surrounded by eight smaller ones, but the cause of the death was difficult to determine. There was only one exit from this room, and as the party passed through the doorway, all went dark. A mysterious thing attacked Misty and nearly suffocated her, but she managed to pull free. The entire group waited outside the magical darkness, and when it finally dissipated whatever had caused it was gone as well.

If Rocks Fall in a Dungeon...
...does anything hear the screams?

Venturing bravely past the place where the strange darkness beast had descended, the party was immediately set upon by a swarm of rats which had, unbeknownst to the party, been watching their fight in the darkness. A vigorous flailing of Qa’kanim’s branches quickly dispersed them, however.

Pushing on, the group reached a hallway running east/west, and decided to head east. Passing an open door to the north, they instead turned south, where they discovered the small, skeletal remains of what (due to hundreds of bite marks covering the bones) they could only assume was the rats’ last meal.

Heading through an open door to the south, the party found themselves in a meeting room of some kind (A20), with a desk and several stools set in a circle around a small pile of dirt which had, at one point, had something drawn in it, but which had been wiped clear. Set on the desk was a skull Misty recognized as belonging to a kobold.

Following a secret door to the which had been left open (causing Qa’kanim to posit that someone had left here in a hurry) the group navigated several corridors and explored a few rooms whose floors were strewn with rubble. One of these rooms contained a secret door, which led to a dusty and apparently forgotten room containing several tables and chairs (A21). During this time the group discovered, to their dismay, that the area is prone to tremors.

Another of these rooms contained a large, wrought-iron censer, which, though valuable, was sadly too heavy to bring along. Also in this room (A73) was a color spray trap guarding the entry to the next room (A74). In this room the party found a crushed golden cup which may be worth something, undecipherable writings on the wall, and a secret door which was being held shut by iron spikes. Qa’kanim insisted they press on, and after borrowing Hazim’s crowbar, the tree-man was able to pry them loose.

Almost immediately upon entering the next room the party was set upon by more rats, but between Hazim’s flaming blade, Qa’kanim’s branches, and Misty’s raw strength, the swarm was quickly dispatched. Heading south, towards where the rats had come from, our heroes found another secret door, this one partially forced open by seismic disturbance. Qa’kanim grabbed the crowbar and, with everyone pitching in (and using up ‘take 10s’ and Qa’kanim’s ‘take 20’) they forced the door open…causing it to collapse on them, nearly killing them all.

Hazim managed to stabilize Cygoponi and Qa’kanim, who were dying, and he and the barely-conscious Misty retreated to safety, where they would wait four days for the others to recover. Recovery was hampered somewhat by the tremors which, about once a day, would cause rocks to fall from the ceiling, causing everyone to take damage. Luckily Hazim’s precautions kept the group safe from wandering monsters.

Qa’kanim tragically died during one of these quakes, and Cygoponi survived only because Hazim shielded her with his body. After some debate, it was decided that the best thing to do with the treefolk’s body, since it could not be properly buried, was to leave it in a moldy storage room, where it could provide nourishment to something, at least.

After this the party decided to at least venture through the door that had cost them so much. Here, in addition to a large number of skeletons chained to the floor and walls, the group found a strange little gnome named Kremlin who was apparently examining the dungeon for its architecture, which he deemed “fascinating”. His last torch was soon to run out, and he accepted the party’s offer of joining forces.

They traveled for a time until they reached an orc encampment. The orcs were wounded and in no mood for a fight. In fact, it seemed clear that they were mostly interested in finding a way out. The party was taken to see Orghar, the clan chief, in order to discuss an alliance.They found him in a catatonic state, staring off into the distance, and nothing they said or did aroused his attention.

Then one of them mentioned an alliance and Orghar suddenly stirred to life, standing and shouting “There will be no alliance! Kill them!” Misty grabbed Orghar’s Battleaxe and threatened for the soldiers to stay back. Unsure of what to do (apparently no longer certain they wanted to follow Orghar), the orcs stayed back. Without his weapon, Orghar fell quickly to the combined might of Misty, Hazim, and Cygoponi.

After a moment of tense silence, the orc they had been parleying with before stepped forward, apparently having made his decision. He declared to the party, confidently and strongly, “You want discuss alliance?”

Ending Stats: Day: 5
Location: orc encampment

All tremors and no water...
...makes orcs ANGRY!!!!

As it turned out, the negotiations were fairly simple: the heroes and Clawhowl Clan would share their food and water, and would evenly divide the treasure. They would also fight together to overcome their foes: both the fiendish beasts roaming the halls and the “lizardfolk” as Clawhowl Clan put it.

Talking to Thokk, the new orc leader after the death of Orghar, the party learned a few things. Apparently both Clawhowl Clan, led by Orghar and a coalition of several types of reptilians (Troglodytes and Kobolds, by the descriptions) were led into the dungeon by a “rat-man” named Longtail, who has been missing for some time, having gone off into the dungeon on his own shortly after they arrived. Longtail had assured them that treasure was to be had in the dungeon, but the orcs never found any. According to Thokk the reason for this is that the reptilians have it, but certain heroes are of the opinion that there was never a treasure to begin with.

The party also learned that there is a renewable water source in the dungeon somewhere, that this water source is guarded by “Bragdor” (a “large orc”) and that the orcs had semi-working knowledge of where the kobold encampment was. This was of great interest to Kremlin, who is quite dead-set on killing his racial enemies.

Clawhowl Clan had apparently taken to their current camp after retreating from a battle with the kobolds. The battle had been mid-swing when both sides were suddenly attacked by a horde of fiendish creatures (Misty identified them by description as darkmantles) as well as swarms of rats and insects. The orcs fell back here, but, unfortunatley, didn’t really know where “here” was, in relation to anywhere else.

Setting out aimlessly, the party explored more of the tremor-prone section of the dungeon (that where the floor is covered in rubble). The only items of note were some metal rods enchanted with “continual flame” in different colors, wrapped in a cloth that seems to block light. After some particularly violent tremors which nearly killed Kremlin, and an encounter with a pair of darkmantles, the party holed up in a set of cells which seemed more structurally sound than the surrounding area, and which protected them from tremors.

Setting out the next morning (such as mornings are in the World’s Largest Dungeon) the party discovered the tattered remains of a journal which apparently belonged to the captain of some sort of guard. There wasn’t much to the remains that was still legible, but Kremlin managed to deduce that this place wasn’t always infested with monstrous beasts. Thokk confirmed this, stating that the beasts only arrived recently, when (as he sees it) the reptilians summoned them.

Shortly after this Hazim was near-mortally wounded in a fight with three more of the darkmantles, injuries which would take him several days to recover from.

North of there, the party encountered a pair of rooms holding the skeletal remains of a vast assortment of creatures. The place had a haunted feel about it, and at several times it appeared that the skeletons moved. The Easterly of the rooms contained a few better-preserved corpses, all of which were of exotic animals. Of note was a bear who seemed almost alive, and, when cut, was apparently filled with a black ichor which had congealed into a sort of pudding.

Passing through a secret door the party found a bloodstained room containing a throne carved from a single piece of stone. Kremlin pried a pair of red gems from the throne, one of which was given to Thokk.

More wandering led the party to a nexus of sorts, a large hallway which Orghar had apparently considered extremely important. The battle between orcs and kobolds was being fought here when the monsters appeared, it seems. At this point the group decided to return to the orc encampment to rest.

They rested there for several days, in fact, until their water supply (which was no longer limitless, as Cygoponi could not provide for the party and the orcs) ran out. During this time Hazim recovered from his wounds and Kremlin and Misty helped the orcs hunt and scavenge for food (they had rat after the successful hunts). When the water finally ran out, however, they knew they had to press on. Thokk was fairly confident he could lead them to the watersource, but he would have to take them through the Kobold camp and near the Troglodyte camp in order to get them there.

The party made the trip, having only to fight a pair of rat swarms along the way. Passing through the kobold base proved disturbingly easy, as there were no kobolds present, or at least no living ones. The area was filled with carnage from the orcs’ and kobolds’ last battle, but the only signs anyone had been by since were the giant rats which hissed at the party as they approached.

Passing a number of interesting rooms and doors which they vowed to return to later, the party remained focused on their goal, and eventually Thokk announced that they had arrived, pointing to a doorway up ahead. Just as the party reached the doorway, however, a deafening roar, as though from some sort of man-beast, bellowed out from within.

Ending Stats:
Day: 9
Location: the fountain

Death in the darkness

Upon arriving at the fountain, the party was immediately attacked by Bragdor, who was set to guard the fountain by Orghar. Though Thokk tried to dissuade the ogre from attacking, explaining that the heroes were allies and that Orghar had been slain, Bragdor would have none of it, certain that the party had killed the orc leader in his sleep. At this point a lantern archon flew into the room and attempted to stop Bragdor by explaining the circumstances of Orghar’s death, but unfortunately this information was less than pacifying.

Bragdor was quickly put down by a sleep spell from Kremlin, and the party tied him up. Though he burst the ropes upon awakening, he seemed subdued by the knowledge that the gnome could put him to sleep, and was no longer interested in fighting. At this point the lantern archon introduced itself as “the curator” and explained that it had been given the task of knowing all that occured in its region of the dungeon. When asked to explain, he told the party the following:

“Millennia ago we celestials built a great dungeon. Within it, we erected mammoth walls, locks, doors, and traps. It was a dungeon larger than any ever known, larger than any that would ever be known. Within it, we celestials imprisoned hellish undead, demonic beasts, and fiendish monstrosities. It was a perfect construction. Before the first dwarf would ever be born to sculpt stone, angels and celestials carved a work of art that no one would ever see. Perfect in every detail, it would stand inviolate for all time. Of course, it was never determined precisely why the gods would order these demons and devils imprisoned, rather than destroyed. In my limited knowledge of scholarly thought on the matter, I believe theories tend to fall either into the realm of the gods being too merciful to slaughter even such horrid creatures, or that the gods were unable to do so. How they could imprison them but not have the power to kill them is…but I digress. Centuries passed, and the tomb stood unchanged. The champions who protected humanity—and others of course—from the liches and hezrou and pit fiends stood valiant guard, ready to spend eternity in honor of the gods. No one is sure how much time passed. My own estimates place this as four-hundred-and-eighty-two-thousand-nine-hundred-and-sixty-five years since the creation of this dungeon, but my timekeeping is not perfect. In any event, an earthquake of unforeseeable proportions cracked the foundation of the dungeon. I am uncertain of the extent of the damage, as my own region is largely structurally intact, but I know that it was greater elsewhere in the dungeon. More recently a creature by the name of Longtail entered the dungeon, leading a horde of evil humanoids behind him. Longtail was for some reason under the assumption that releasing the beasts which had been sealed up in the chapel would allow him to control them, and that was his goal as he entered the dungeon. He left his followers near the entrance, having lured them here with false promises of gold. When no gold was found, the horde split down the middle, with the orcs, at the time led by Orghar, assuming that the kobolds and troglodytes had discovered the treasure and were hoarding it, and the kobolds, then led by Borryn, and troglodytes, led by Yrkak, believing the same of the orcs. Just when the in-fighting threatened to wipe out both groups, Longtail succeeded in releasing the fiendish beasts from beyond the portal, and they now inhabit the entire region.”

Further questioning of the curator revealed that there may be unintended exits in the dungeon, through which monsters may have left, or entered, but that the only intended exit is at the far end of the dungeon, and apparently guarded by a titan named Barcellus, as well as that there had been a duergar empire in this area some time ago. The duergar empire was apparently responsible for the skeletal menagerie and the cursed throne room, and The Curator also explained that the red gems Kremlin pried from the throne were cursed by the spirits of slaves which were tortured in that room. Kremlin promptly handed his remaining gem over to Thokk. The Curator seemed to have a certain amount of difficulty remembering the details of the duergar empire, and it is possible that his memory has eroded somewhat over the milennia.

With the fountain secured and their water supplies replenished, the alliance set out in search of the kobolds’ camp, having heard from The Curator that the kobolds had taken up a temporary camp after the fighting, as had the orcs, which explained the absence of any kobolds at the place Thokk had led them. They wandered for some time until they came to the nexus, at which point Kremlin decided they try the far exit, which led to a room full of a number of oversized darkmantles. In the ensuing fight, Sud and Sobak, two of Thokk’s men, died, and another, Srozug, demonstrated himself as a warrior not to be trifled with. Hazim, trapped in the darkness after the orcs retreated, was killed, and Kremlin nearly so.

It was only when Misty, who had retreated with Cygoponi out of the magical darkness, offered the orcs some gold and trinkets did they return to the fray to retrieve the wounded. They brought back two limp bodies, and Kremlin would have been left for dead if not for the keen eyes of Gak, who saw him breathing and immediately administered first aid.

Pressing on, the party found some more fiendish darkmantles who fled at their approach.

Several hallways later, the party heard the muffled sounds of a terrible battle not far away. Kremlin decided to check on the noise, and shortly found himself peeking in on a battle between a terrible monstrosity (some fiendish cross between a bear and an owl) and a dozen darkmantles. The battle was incredibly one-sided, and most of the darkmantles were already dead. The creature heard him approach, however, and immediately turned upon him with a shriek. Crying out that the others should run, Kremlin fled, but was quickly overtaken by the monster, which struck him down. The others began to flee, but it became apparent that Misty would not escape, burdened as she was with her armor, and she turned to fight. Thokk and his men aided her, and after the monster was finally slain, Thokk demanded that Misty relinquish Orghar’s Battleaxe, which she reluctantly did.

The alliance returned to the orc encampment to lick their wounds, and promptly discovered a pair of men there. One was a halfling with glowing red eyes and the other was a masked goblin dressed in black. Neither of them had a particularly friendly attitude, but the goblin was particularly vitriolic. Apparently they were assassins who had been hired to kill Longtail by a village which his army had despoiled on its way to the dungeon. The party learned that there is a 10,000 gold reward for the rat-man’s head in a town some 10 miles to the south of the dungeon’s entrance.

Ending Stats:
Day: 11
Location: orc encampment

Death of Longtail
...and birth of alliance?

When wake up, Thokk find that neither little folk or warrior women killed anyone in the night, even though they said they would. They probably afraid of getting caught by smart orc watchmen, like Srozug. We decided to go find little smart man’s body, to find his food. Also, the fiesty woman wanted some lockpicks that he had.

We find gnome, or at least what was left of it after big bear thing and rats eat it. Misty find her tools, but everything else ruined. That bear-thing fierce. There was also funny red light around the corner, and goblin went to investigate. He come back and lead us to long hall with two rows of pillars and a big red magicy thing. I think it portal, because later big spider monster tried to come out of it. In fact, this maybe portal in that place funny light ball said about.

Anyway, when little wizard get there, he start shooting at air and claiming there is imp somewhere. Thokk and Thokk’s men look around, but we don’t see any imp. We think he crazy. Everyone else just look around too. Then, suddenly, little wizard fall down, and goblin run off screaming, and Misty run off after. Thokk not know what to do. Then saigonoupi syserectomy chain lady start shaking little wizard, and he get up, and he start shooting some more.

Then, suddenly, imp appears and is attacking little wizard, so we smack it dead. It puny thing, go down fast. Me not know why little wizard not kill it easy. Anyway, then we sees goblin fighting Longtail, and Longtail not give us treasure, left us for fighting. lightball even say he lie about treasure. Misty was fighting too, and we know she warrior, while longtail is wizard type. So we help fight longtail, and he die. little wizard hit him hard with spell, and he just sort of stand there while we kill him.

Longtail not have treasure either. He just have stupid magic wand, stupid bracers, stupid goggles, and stupid dagger. goblin take dagger, chain woman take goggles, little wizard take wand, and Misty take bracers. Me not really care. This stuff not treasure, just wizard junk. Longtail’s room not have treasure either. Just bed (we burn for firewood later) and a magic candle-thingy. Candle-thingy not do anything, just have light.

Then we slept and ate dead flying octopus. It OK, but not as good as roast ox. Thokk miss roast ox.

Oh! Thokk almost forget, then there was monster that try to come out of portal. It was big and scary and look like spider thing, but Thokk is pretty sure it was a demon. Thokk knows ‘cause it was sort of reddish. Anyway, little wizard and wizard woman chant at portal for a while and then portal go away, and monster not get through.

Then we all wander through dungeon for while, looking for kobolds to kill. Sadly, we not find any kobolds. We find empty storage room, but it empty, so we leave it alone. Then we find red crystal room. There was big red crystal floating, and wizards say it magical, so we definitely want. But Misty say we not touch until someone talk to lightball. Thokk not want talk to lightball, but not want have bad magic trap, and door to room say danger anyway (though written by kobolds, goblin said, since in draconic.)

So, we wait while goblin get lightball [1]. While we wait, Gak and Bgum decide to touch the crystal anyway, and it asplodes. Then goblin gets back with lightball and warns us not to touch it. Then lightball tries to tell us there no treasure, but we not believe it. It also try and convince us to ally with lizard things, and we want none of it, but goblin explain that it might be good idea. I still not sure what we do once allied. Kill all the flying dark things, and the rats and bugs n’ stuff, but what then? Thokk not know. But Thokk will think about talking to lizard folk, and if they agree to follow Thokk then Thokk will be kind enough to let them follow him.

Anyway, after that we wander around some more, until finally we wander into trapped room with dagger. There was dead octopus things on floor, except they wasn’t dead ‘cause there was trap on pillar in middle of room. Trap burn things, but also put them to sleep. So octopus was just sleeping. But we not know that, because we not sure about trap. See, orc scouts had reported about this room to Orghar, and we knew about it, but Thokk not know all about exact what kind of trap. Anyway, no one else see any trap, so Misty help goblin get dagger off of top of pillar (did Thokk forget to mention dagger? Silly Thokk.) Traps go off, but everyone OK. Dagger was magic, Thokk guess, and made out of pretty bone, but too small a weapon for Thokk to use, so Thokk lets goblin take it.

1 Curator’s note: Though Thokk is not aware of it, during this time gentle Raijin was introduced to the teachings of Pelor. It was impossible to tell at this time whether such teachings would come to anything, but I always hoped that I would be able to redeem this poor goblin soul.

Location: The Dagger Room
Day: 12

Last Cry of Clan Clawhowl

Great tragedy has struck Clawhowl clan. Thokk is great failure. Orghar was mighty warrior, and led us to great victory after great victory. When Orghar get all quiet, Thokk start thinking maybe we need new leader. Thokk should not have thought such things. Thokk is bad leader, and now all of Thokk’s men are dead.

Thokk gets ahead of himself. Thokk will tell story from beginning. After we leave the dagger room, we keep wandering, looking for cobalds [1]. Misty find blank spot in map, and we look for way in. We not find, but we do find secret door, which leads to stinky garbage place. goblin and little wizard poke around in mucky garbage goo (it smell really bad, make orcs sick. It even bubble. Goblin still smells terrible!) and then there go “Squeak! Squeak! Squeak!” and many many little rats pour out of garbage. They attack everyone.

Seye go pony attack with fire blade while little wizard shout about burning things, and all of a sudden there go big boom, and fireball. We orcs smart and stay back, so we not get hit, and rats not burn much, which Thokk think odd, because rats roast nice ‘n’ easy. Anyway, rats chase after, and they eat little wizard, and they bite and claw other not-orcs, and they eat eachother.

Then goblin gets upset when his brother dies (Thokk wonder how goblin can be brother with not-goblin, but Thokk keep thoughts to self.) Misty say something to goblin, and he get mad and attack her. We cheer for fight, but there not much of one. No one died. Goblin said demon thing was coming for body of little wizard, and Thokk not want stick around to see that, so we leave.

Then we rest night, and next day we not have food or water. So we spend day hunting and getting water. Misty got sick, probably because woman and so frail. Or at least so Thokk think, but now goblin sick too, and he not woman. But he small, so maybe that it. None of orcs was sick.

Later we find room with lots of traps [2]. It have blade trap in door, which hit goblin, but also lightning trap in door, which hit goblin and Misty, who not always so great at fixing traps. Anyway, goblin grab spear and some vials, but he not grab things for orcs. Oh! Room contain many armors and things, mostly for dwarves, though, says goblin. Anyway, Thokk want him bring out orc things, but he not do it. Thokk not like that. Goblins should do what orcs say, because they are so small.

So we continue to go down hallway, and we find room with rubble. Then all of a sudden, we attacked by more flying oktopusses [3]. We beat them back, but there was injuries, so we rest again. Most of injuries were from traps earlier. Anyway, we spike doors closed and sleep for night. More people was more diseased. We ate oktopuss.

We continue on, and we get attacked by still more oktopusses. There was lots this time, and then even more came, following strange cat-plant thing. The cat-plant thing not fight us, but all told we fight over ten oktopuss.

We fight hard, but there too many Oktopusses. Thokk should have called for retreat, but Thokk want win too bad, and Thokk pick weak allies, because Thokk bad leader. All Thokk’s men die. Kas is dead. Naz is dead. Srozug is dead. Bgum is dead. Gak is dead. Bredat is dead. All is dead. Clawhowl Clan is dead. Thokk has failed as leader.

1 Curator’s note: Thokk almost certainly means “Kobolds”, a race of diminutive reptilian humanoids supposedly descended from dragons. A number of these creatures inhabit this region, and were previously warring with the Clawhowl Clan

2 Curator’s note: Before this, during the night, Gentle Raijin turned to the book he was given, and began to read about Pelor. He also prayed for the soul of his brother, who, he believed, was doomed to be endlessly devoured by some sort of demon.

3 Curator’s note: Thokk is likely referring to the fiendish darkmantles which inhabited the region at that time.


Thokk betrayed!!!

First goblin and chain girl threaten to break alliance if we not find kobolds in two days. Thokk put up with it at time, but Thokk not forget that chain girl willing to walk off without doing her part of alliance.

We continue wandering through dungeon for long time, until we find trapped door that lead to forge. There not anything in forge, but beyond forge there workshop where others find wand and pebbles and scrolls. Then we keep wandeng.

Eventually we find some Bug-Bat Things. They die easy.

After that we find ourselves back in place where we (I mean, orcs, not humans) were before all the fighting. I go look through Orghar’s room while they poke through other quarters. I recover chieftain’s pillow and kobold skull of Orghar’s. Also some gems and things.

Then they wanted to go look at waste hole, so I go with them. They is stupid.

Then, suddenly, we find kobolds! They holed up in little room with little forts and throw stones at Thokk. Thokk would have killed them, but they hit Thokk with sticky magic web. Then Thokk’s “allies” get scared and betray Thokk, start trying to get nice with kobolds!!! Then stupid kobold wizard trick Thokk with funny spell.

Then Thokk wake up and goblin has taken all of Thokk’s things and Misty has taken Clawhowl Clan Axe. They threaten to kill Thokk unless Thokk agree not to fight kobolds anymore. Thokk go along with them for now, but one day Thokk get Thokk’s axe back, and Thokk punish those who wrong Thokk.

Goblin Funny
Maybe I not kill him after all...

Now that we lose to kobolds, we go east, looking for exit to dungeon. Thokk want to go after kobolds, but since supposed friends already take all of Thokk’s things, Thokk cannot. Anyway, going east may take us to exit, so that not too bad.

We wander around for a while but not find door east. Then we find door east. It lead to big room with copper plate on floor, but everyone afraid of copper plate, so we don’t touch it. We take door south, which leads to Whirling Blade Trap, but since trap stuck we OK. Then we move on to room with funny copper plate, and it hot, and then goblin see rune on door that also on plate, so he stand on plate and then FWOOOSH big fire come up and hurt goblin. Thokk laugh on inside.

Then we wander on and find hole in floor. That is, goblin find hole in floor as he fall in it. Especially funny when it have spikes. We go around hole and find abandoned room with goblin-writing on walls, and then abandoned room where someone keep lots of weapons. “Allies” decide to throw weapons in hole, so Thokk help with that.

Later we find room with shiny gold idol. It also have lots of traps. Thokk want shiny idol, but Thokk know it just get taken. So Thokk wait. Meanwhile, goblin and axe-theif go to take idol, and they get hit with darts. Then they take idol, and idol crumbles! So they take again, but it still crumble.

Then we fight some wolves. They were big wolves, and hard to kill.

After we sleep, goblin and funny plant cat go off to harvest wolf meat, and they not return. It be long time now. Thokk think maybe they should return soon…

Everyone dies eventually


It seems that I will never be free of this cursed place or the death it brings everyone. It seems everyone but me is destined to die in this deathtrap. Perhaps death waits for me yet. Raijin and Shallahai left to go forage for food. I wanted to go with them to be safe, but of course, I had to make sure Thokk and Misty would play nice and not kill each other. They never returned. After some time, we of course decided to check on them. It seems they were accosted and routed by a number of bugbears while they were out. The last one fell to my blade, making me think that Raijin would still be alive if I had gone with them. Luckily, Shallahai was still alive, if badly injured and unconcious. I hope that Raijin finds the peace in death that he failed to find in life. I said a few words for my fallen friend, and we retreated once again to lick our wounds.

I was sleeping peacefully, dreaming of the grove and its tranquility, when suddenly Misty starts to violently shake me. What is it? Monsters? No, it’s a cloud of mysterious mist. Just as I start to think that the mist is of no consequence and I’m about to go back to sleep, when a portal forms in the mist. Without much of a second thought, mainly hoping to get out of here, I walk through the portal. The others follow shortly thereafter. We find ourselves in a curious area, Melvar the Magnificent’s merchant stand if you will. he has many curious and strange items, albeit of dubious origin and use. We traded and bartered for some items. I got what turned out to be a useless weapon, a pair of mysterious spoons, and a ring of lesser invisibility (the ring was invisible). While we were bartering, a knightly and long-winded fellow named Tomaz joined us, and he, also being stuck in the cursed place, decided to join our effort to escape here. After leaving Melvar’s and resting further, we decided to venture on.

We came to an interesting room, filled with three massive bonded links. The door closed itself behind us locking us inside. Luckily, Thokk was stuck on the outside, and let us out. We ventured on, coming to a room dominated by a massive pit filled not only with spikes, but with what I only presume are poisonous snakes. With nothing but a small precarious ledge to keep one from falling to what would almost be certain death, we turned around and looked elsewhere for a path forward. We then came to a strange room. The floor was covered entirely with round disks which one could balance upon. Misty threw a round ball into the room to see the purpose of these disks. The minute the ball hits the floor, the door slams shut in front of us, and we hear the sound of rushing water. When the room opened again I was elected to cross the room, as I was the only one who could realistically cross the room safely. I make it a little way in, but oh god, I slipped! Water starts rushing in. So is this how it all ends? All alone in this god-forsaken hole, drowning? I frantically look around for a way out. Nothing. So here I wait, perhaps I can wait out the trap; I only have to hold my breath for a few minutes. Longest few minutes ever. Luckily, they managed to get the door open, in the end, I was just soaked to the bone as gasping for breath. We continued on, and gave to a room where it looked like some goblinoids (they were dead) were mining for gold. I immediately felt uneasy about the place and refused to enter. Of course, someone tried to pick up some of the gold, and the door slams shut. A few moments later the door opens, and luckily everyone is fine. I guess poison gas came out after the door shut. Luckily, our mercenary was able to fix it before anyone became poisoned.

Unfortunately, at this point, we were unable to continue forward, so we had to go back to the room with the pit of death. Shallahai volunteered to go across first; maybe she can find a way that everyone can cross. She makes the jump fine and crosses to the ledge, maybe she’ll be fine after all. Oh god, she fell. It’s quite clear at this point that’s she’s dead. sigh Another one. I’ll mourn for her later, we need to get across and keep moving. At this point it falls to me to make it across. I make the jump with ease and now that I’m across, the ledge doesn’t look that difficult to make it across; maybe I’ll be ok after all. I start making my way across; this isn’t so bad. Oh god my foot slipped, I can see myself falling, the spikes are drawing closer. Well, here I am bleeding out on the floor of this pit, impaled on a bunch of spikes. I can’t move and I’m well aware of the fact that this is the end; I can see the snakes drawing closer. The other are yelling, it seems they are trying to make their way over here; why do they try? Can’t they see it’s too late? At least I’ll be free of this cursed place. Death isn’t so bad. I can see the grove, Obad-Hai beckons me; I am ready. The snakes draw closer. So this is it, huh? Everyone dies eventually I guess, and so it comes to me, alone at the bottom of a spiked pits, surrounded by venomous snakes. Here I come Obad-Hai; I’m ready.

The Death of Thokk

After plant-thing and chain woman fell into the snake pit, shiny angel man appears and wants to come with us. Thokk not really trust shiny angel man, since funny light ball also shiny angel thing, and it say shiny angel things build this place, and Thokk pretty sure shiny angel things not like him.

Anyway, Thokk go along with what Tomaz and Misty want, and we take shiny angel man with us. He fly over pit and we kill snakes then go down and climb up other side. We find small rooms with lots of funny doors. We argue over whether to take shiny door or wood door. We go through wood door, and it lead to Well. Then we try shiny door and it have funny looking Awbuhlisk. It have moving pictures, but then pictures stop and door close. Misty and Angel Man say it be some kind of puzzle, but Thokk not know much about these things.

We move on, see Statue of pretty angel lady, but don’t touch it. Thokk think maybe we should have taken spear, but Thokk happy, because Thokk has Orghar’s Axe again.

Then we see some Gold Dogs, but they run away. We go on, and we find scary door with big griffin head for lock. When Misty try to pick it, it give yell and go boom, but door still there. Thokk glad he stood way back.

We wander more. We find room with big pits, and a sword and a glowy axe (not as good as Orghar’s Axe). Tomaz fall in pit, but then we get him out.

The following is written in a different, more feminine and cultured hand

We encountered a number of huge wolves. There were too many to avoid casualties, and Thokk valiantly sacrificed himself so that others could live.


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