Tag: Place

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  • collapsed door

    This once-secret door was partially forced open by seismic disturbance. The party, wanting to pass through, pushed and shoved to open it with all their might, finally forcing the door open…causing it to collapse on them, nearly killing them all. …

  • orc encampment

    The Orcs here followed [[:Orghar]] until he was killed by the PCs. There are about 10 orcs, many of them wounded. They have a dire hatred of the kobolds and "lizard people" in this region. The orcs are currently allied with the party. The remains …

  • moldy storage room

    This storage room is apparently long abandoned. It contains a large number of crates and moldy sacks. The room is oddly shaped, and contains an acid trap, as well as a burning-hands trap on the entry door. This is [[:Qakanim |Qa'kanim's]] final …

  • A74

    The southerly door of this room is trapped with a "color spray" spell which hits anything trying to enter the room. The secret door to the east was originally held shut with iron spikes, but they have since been removed. The walls of this room bear …

  • set of cells

    Located in the unstable part of region A, the party used these cells to rest, as they seemed to offer some protection against the frequent tremors of the area.

  • the nexus

    This carnage-filled hallway connects several different parts of the dungeon, and would be a valuable choke-point if it wasn't so large and difficult to defend. A vicious battle was fought here between the orcs and the kobolds, which later became a …

  • cursed throne room

    Other than ages-old bloodstains on the floor, this room's only feature is a single throne, apparently carved of a single rock and roughly the right size for a dwarf. It once contained a pair of red stones set into its back, but they were pried off by …

  • skeletal menagerie

    This room is actually a pair of rooms, a western room and an eastern room. The western room contained a number of humanoid skeletons chained to the walls. There was a wide variety of skeleton types, including a variety of humans, elves, dwarves, gnomes …

  • kobold base

    This was the place where the kobolds, under [[:Borryn]], made their base. When [[:Orghar]] and [[:theorcs | the orcs]] attacked, the kobolds fought back, and the resulting carnage still fills this place. The kobolds retreated to a temporary camp, and …

  • the chapel

    The chapel served as [[:Longtail]]'s base before his demise, and [[Longtail's Room]] is located in an adjoined chamber. The chapel is a large room with two rows of pillars. At one end of the room was a portal to a demi-plane in which hundreds of …

  • Longtail's room

    This small dormitory was attached to [[the chapel]], and is where [[:Longtail]] stayed during his time in the dungeon. It was very bare, containing only a bedroll and an "everburning candleholder", both of which have since been removed.

  • red crystal room

    This room used to contain a man-sized glowing red crystal of pure magical energy, until [[:theorcs | some orcs]] made the mistake of touching it, causing it to explode. According to [[:thecurator]] it was all that remained of a ward designed to …

  • The Dagger Room

    A single raised column, five feet high, rests in the center of this room. A clear glass sphere, embedded in the stone, sits atop the column, as soft light cascades over its surface. Resting on the glass sphere and balancing on its tip was an ivory tusk …

  • the refuse room

    A bubbling mass of garbage covers most of the floor of this room. Here and there the handle of a broken tool or a part of a piece of furniture peeks out from the morass. The smell is unbelievably bad. This room was home to a number of [[fiendish rat …

  • kobold camp

    This is where the [[kobolds]] retreated after the battles with [[:theorcs | the orcs]] and [[fiendish darkmantles | fiendish]] [[fiendish rat swarms | beasts]]. Considering the high frequency of tremors in the region, it is a surprisingly well-defended …

  • forge

    This room was heavily trapped and appeared to have been heavily picked over by scavengers of all sorts, but in its heyday was once a forge or laboratory of some kind. In it, the party found [[:Forgewand | a wand]], a handfull of pebbles, a small …

  • Whirling Blade Trap

    This room consisted of a massive trap comprised of two pillars with a number of cruel blades, which were clearly designed to spin, filling the room with deadly, whirling steel. Luckily for the party, the trap was held fast by the skeleton of some …

  • Fire Glyph Room

    This room contained a glyph in a strange script enscribed both on a large disk on the floor, and on the door outside. When [[:Raijin]] stepped on the disk, it burned him with a pillar of fire.

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