Tag: Region A

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  • The Adventure Begins

    Entering an unknown cave, the heroes, [[:Misty]], [[:Qakanim]], [[:Cygoponi]], and [[:Hazim]] discovered a pair of massive iron doors. Beyond the doors was a pool of darkness blacker than the darkest midnight, and even with their torchlight they could …

  • If Rocks Fall in a Dungeon...

    Venturing bravely past the place where [[The Adventure Begins | the strange darkness beast had descended]], the party was immediately set upon by a swarm of rats which had, unbeknownst to the party, been watching their fight in the darkness. A vigorous …

  • All tremors and no water...

    As it turned out, the negotiations were fairly simple: the heroes and [[:theorcs]] would share their food and water, and would evenly divide the treasure. They would also fight together to overcome their foes: both the fiendish beasts roaming the halls …

  • Death in the darkness

    Upon arriving at [[the fountain]], the party was immediately attacked by [[:Bragdor]], who was set to guard the fountain by [[:Orghar]]. Though [[:Thokk]] tried to dissuade the ogre from attacking, explaining that the heroes were allies and that [[:Orghar …

  • Death of Longtail

    When wake up, [[:Thokk]] find that neither [[:Raijin |little]] [[:Fuujin | folk]] or [[:Misty | warrior]] [[:Cygoponi |women]] killed anyone in the night, even though they said they would. They probably afraid of getting caught by smart orc watchmen, like …

  • Last Cry of Clan Clawhowl

    Great tragedy has struck [[:theorcs |Clawhowl clan]]. [[:Thokk]] is great failure. [[:orghar]] was mighty warrior, and led us to great victory after great victory. When Orghar get all quiet, Thokk start thinking maybe we need new leader. Thokk should not …

  • Betrayal

    Thokk betrayed!!! First [[:Raijin | goblin]] and [[:Cygoponi | chain girl]] threaten to break alliance if we not find [[kobolds]] in two days. Thokk put up with it at time, but Thokk not forget that chain girl willing to walk off without doing her part …

  • Goblin Funny

    Now that we lose to kobolds, we go east, looking for exit to dungeon. Thokk want to go after kobolds, but since supposed friends already take all of Thokk's things, Thokk cannot. Anyway, going east may take us to exit, so that not too bad. We wander …

  • collapsed door

    This once-secret door was partially forced open by seismic disturbance. The party, wanting to pass through, pushed and shoved to open it with all their might, finally forcing the door open…causing it to collapse on them, nearly killing them all. …

  • orc encampment

    The Orcs here followed [[:Orghar]] until he was killed by the PCs. There are about 10 orcs, many of them wounded. They have a dire hatred of the kobolds and "lizard people" in this region. The orcs are currently allied with the party. The remains …

  • moldy storage room

    This storage room is apparently long abandoned. It contains a large number of crates and moldy sacks. The room is oddly shaped, and contains an acid trap, as well as a burning-hands trap on the entry door. This is [[:Qakanim |Qa'kanim's]] final …

  • A74

    The southerly door of this room is trapped with a "color spray" spell which hits anything trying to enter the room. The secret door to the east was originally held shut with iron spikes, but they have since been removed. The walls of this room bear …

  • set of cells

    Located in the unstable part of region A, the party used these cells to rest, as they seemed to offer some protection against the frequent tremors of the area.

  • the nexus

    This carnage-filled hallway connects several different parts of the dungeon, and would be a valuable choke-point if it wasn't so large and difficult to defend. A vicious battle was fought here between the orcs and the kobolds, which later became a …

  • cursed throne room

    Other than ages-old bloodstains on the floor, this room's only feature is a single throne, apparently carved of a single rock and roughly the right size for a dwarf. It once contained a pair of red stones set into its back, but they were pried off by …

  • skeletal menagerie

    This room is actually a pair of rooms, a western room and an eastern room. The western room contained a number of humanoid skeletons chained to the walls. There was a wide variety of skeleton types, including a variety of humans, elves, dwarves, gnomes …

  • kobold base

    This was the place where the kobolds, under [[:Borryn]], made their base. When [[:Orghar]] and [[:theorcs | the orcs]] attacked, the kobolds fought back, and the resulting carnage still fills this place. The kobolds retreated to a temporary camp, and …

  • the chapel

    The chapel served as [[:Longtail]]'s base before his demise, and [[Longtail's Room]] is located in an adjoined chamber. The chapel is a large room with two rows of pillars. At one end of the room was a portal to a demi-plane in which hundreds of …

  • Longtail's room

    This small dormitory was attached to [[the chapel]], and is where [[:Longtail]] stayed during his time in the dungeon. It was very bare, containing only a bedroll and an "everburning candleholder", both of which have since been removed.

  • red crystal room

    This room used to contain a man-sized glowing red crystal of pure magical energy, until [[:theorcs | some orcs]] made the mistake of touching it, causing it to explode. According to [[:thecurator]] it was all that remained of a ward designed to …

  • The Dagger Room

    A single raised column, five feet high, rests in the center of this room. A clear glass sphere, embedded in the stone, sits atop the column, as soft light cascades over its surface. Resting on the glass sphere and balancing on its tip was an ivory tusk …

  • Fiendish Darkmantles

    Capable of creating magical darkness, these octopus-like creatures hang from the cieling and drop down on unsuspecting denizens of the dungeon, strangling them to death. The darkmantles in this part of the dungeon are fiendish in origin, and were …

  • Fiendish Rat Swarms

    Voracious eating machines, these swarms of fiendish rats roam the region, picking clean the bones of slain creatures, eating offal and garbage, and, when offered the chance, taking down fresh game. Until recently, these rats were sealed in a portal in …

  • the refuse room

    A bubbling mass of garbage covers most of the floor of this room. Here and there the handle of a broken tool or a part of a piece of furniture peeks out from the morass. The smell is unbelievably bad. This room was home to a number of [[fiendish rat …

  • kobolds

    A number of kobolds inhabit the area near the entrance to the world's largest dungeon. They were led into the dungeon by [[:Borryn]], their late leader, who himself followed [[:Longtail]], who promised them mountains of treasure. After [[:Longtail]] …

  • kobold camp

    This is where the [[kobolds]] retreated after the battles with [[:theorcs | the orcs]] and [[fiendish darkmantles | fiendish]] [[fiendish rat swarms | beasts]]. Considering the high frequency of tremors in the region, it is a surprisingly well-defended …

  • Fiendish Stirges

    Released from [[the chapel]] by [[:Longtail]] along with the [[fiendish rat swarms]] and [[fiendish darkmantles]], the party has not encountered many of the fiendish stirges. Thus far, they have demonstrated themselves as both weak and cowardly. < …

  • Krenshar

    Fearsome cat-like creatures who can pull the very skin from their faces and strike fear into the hearts of all but the most fearless, these krenshar serve as mounts for the [[kobolds]].

    waste hole

    The depth and smell of this hole in the ground betrays its function.

  • forge

    This room was heavily trapped and appeared to have been heavily picked over by scavengers of all sorts, but in its heyday was once a forge or laboratory of some kind. In it, the party found [[:Forgewand | a wand]], a handfull of pebbles, a small …

  • Region A

    The first region of the dungeon, this is where the party began their adventure, and, for a number of characters, where they ended it. As the heroes passed through this region, it was in the throws of the upheaval caused by the wererat sorcerer [[: …

  • Whirling Blade Trap

    This room consisted of a massive trap comprised of two pillars with a number of cruel blades, which were clearly designed to spin, filling the room with deadly, whirling steel. Luckily for the party, the trap was held fast by the skeleton of some …

  • Fire Glyph Room

    This room contained a glyph in a strange script enscribed both on a large disk on the floor, and on the door outside. When [[:Raijin]] stepped on the disk, it burned him with a pillar of fire.

  • Orghar

    After parleying with some of his underlings, the party was taken to Orghar to discuss an alliance. They found him in a catatonic state, staring off into the distance, and nothing they said or did aroused his attention. Then one of them mentioned an …

  • Boyikt

    Boyikt is shrewd and has a keen intellect, and his first priority is the welfare of his charges. He is also a fairly powerful wizard. Boyikt, like the rest of his people, despise the [[:theorcs |orcs]] that they have been fighting for so long now. …

  • Longtail

    Known only as "Longtail" and described only as "a rat-man", this enigmatic leader led a coalition of orcs, troglodytes, and kobolds with him into the dungeon with promises of treasure and then promptly disappeared, leaving his followers to their fates. …

  • Bragdor

    This "big orc" is guarding the fountain.
    He remains incredibly loyal to [[:Orghar]], and attacked the party in a rage when he determined incorrectly that they must have killed him in his sleep. He was far more docile after [[:Kremlin]] put him to …

  • The Curator

    "The Curator", as it refers to itself, is an angel who was charged with the responsibility of knowing everything that goes on within its domain, which is apparently only a section of the dungeon in which the party finds themselves. When the party first …

  • Ally
  • Angel
  • Archon
  • barbarian
  • cleric
  • Curator
  • deceased
  • Familiar
  • goblin
  • grave
  • hero
  • imp
  • kobold
  • Levite
  • Monster
  • Ogre
  • Orc
  • Place
  • Priest
  • region
  • Region A
  • Region B
  • Region O
  • safe
  • Titan
  • trap
  • troglodyte
  • villain
  • water source
  • wizard