Hazim

Deceased Mystic Desert Warrior

Description:
Hazim, 2nd-Level Swordsage/Fighter
Size/Type: Medium Humanoid (Human)
Hit Dice: 2d10+5 (-13 / 16 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 18 (+3 Dex, +3 leather w/ dastana, +2 Wis), touch 15, flat-footed 15
Base Attack/Grapple: +2/+5
Attack: Falchion +6 melee (2d4+4/18-20)
Full Attack: Falchion +6 melee (2d4+4/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Maneuvers
Special Qualities: Ac Bonus, Discipline Focus (Desert Wind), Quick to Act +1
Saves: Fort +3, Ref +6, Will +5
Abilities: Str 17, Dex 17, Con 10, Int 12, Wis 14, Cha 8
Skills: Balance +9, Climb +7, Concentration +5, Jump +9, Listen +7, Sense Motive +7, Swim +6, Tumble +9
Feats: Toughness1, Desert Wind Dodge, Vital Recovery, Improved Toughness1
Equipment: Falchion, Leather Armor w/ Dastana, Iron Spikes x10
EXP: 1069
Alignment: Neutral Good
Level Adjustment: +0

1 Fighter Bonus Feat

Bio:

Hazim is a swordsage from the great desert. He was trained in the art of the swordsage at the same dojo as Cygoponi. He specialized in the Desert Wind and Setting Sun styles. His favorite weapon is the falchion. He is deathly afraid of traps and jumps back when ever Misty says that she “disables” them. He had a bad experience with a falling block trap at the dojo’s training grounds. Cygoponi asked him to acompainy her on a quest that some “tree” gave her.

Hazim was tragically slain by several darkmantles after becoming lost in the darkness.

Hazim

World's Largest Dungeon Draezen_the_Dire